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Your story begins in Dawnreach.

Fly the valley on its last quiet morning, then hold the wall when the Breach comes. Choose a class, learn it one teacher at a time and fly beside other new pilots.

A new character begins with the Breach. One who has flown goes back to their ship.

Contacting the server…

Best with a mouse and keyboard. On a trackpad you can fly and fire, fires rockets.

Hold your phone upright. Drag the lower left to fly. Your guns fire by themselves; tap a skill to use it, or drag it to aim. Android Chrome works best.

What you do

01 / THE BREACH

See how Dawnreach ended.

Fly the valley with every skill of your class, then stand with Senna at the North Wall when it falls.

02 / CLASS

Learn your class.

Go back to your first morning in the valley. Its teachers give you one new skill at a time.

03 / QUESTS

Help the valley.

Take work from the farms, the mill and the orchard, and face the Magpies. Credits and experience come with the job.

04 / ONWARD

Fly on to Brightwater.

When Dawnreach is lost, the last ships carry you on to Landfall on Morrow, and the planets beyond it.

Beyond Dawnreach The settlement war on other planets

A ship falling through white clouds over the blocky ground of a planet, its curve against dark blue space, a 'Touchdown in 9 s' marker below.
The drop: you steer your ship down through the clouds
Allied gunships over a column of blue tanks and artillery on a road between a lake and a walled town, the flight interface around it.
An escort: gunships cover a column on the road to a town
A pale stone town with blue banners under its shield dome, an artillery shell bursting on the dome, the flight interface around it asking the pilot to destroy the artillery.
A siege: shells break on a town's shield
Flight manual